This mod is basically a user skin for the HE 112 A-0 air plane, and can be downloaded, then applied by placing into the user skins folder of the air craft. Return to the game, press Alt + F9 to update game data and select the uploaded reticle.. Edit this particular .blk fily using any text editor. 150 23 December 2020 I follow the readme files instructions and when I try to fly the mission this happens (look at screenshot below) in this case the plane is a vulcan bomber, I can still fly but the plane is invistible. So I decided to try to install the Chinese War Thunder, if only to fly the Chinese P-40E/P-47 and wreck everything. Open the .blk file of the sighting reticle using any text editor and add the following block to it: You can specify the classes of vehicles for which the sight will be allowed for use or the specific list of vehicles inside this block. Parameters for controlling the radial moving of lines, texts, circles: A simple example of the thickness of notches and font size of an IT-1 sight after editing lineSizeMult:r=2.0 and fontSizeMult:r=2.0. ; Two sub folders will be created In the UserSights folder which is located in the game directory: And the settings block that can be used to create this sight: © 2010—2020 by Gaijin Entertainment. Damages and chips of pain… Hold the right mouse button to pan around your aircraft, and as the on-screen guide says use Shift+mouse wheel scrolling to change the size of the decal (you can manage some pretty gaudy effects by scaling decals up to cover most of the plane), and Alt+mouse wheel to rotate it. The appropriate location is situated in the game directory, you need to add it to the game root directory attached … The ID will also be specified in the name of the catalogue which is created when creating the custom sight. This is a Night Fighter Skin for the Typhoon Mk 1b Late. Go to a website where you can get skins from such as live.warthunder.com . Apart from these settings, the standard sight contains the block crosshair_distances, which determines how regularly the range correction notches will be placed. 575 10 December 2020 Meet Major Update “Hot Tracks”! The settings are set as one .blk file that can be edited using any text editor. Go to Folder named UserSkins. The choice for the type of the thousandth for the whole sight: Possible values for ussr (1/6000), nato (1/6400), real (1/6283), Note: The "range finder" is actually by default the green bar that takes a few seconds to fill and will output an approximate distance, affected by crew training. Once again time for TokenGeek to announce the lucky winners of the Nintendo Switch Lite and 5x $50 Steam Gift Cards in October's draw. Using the entire spectrum of possibilities for creating user-made sight reticules, one can create sight reticules that will be as close as possible to the historical versions. Changing the texture of the engine flame on aircraft is not desirable and in most cases will lead to a rejection when selecting content for the market. Two sub folders will be created In the UserSights folder which is located in the game directory: A folder with the name of the selected vehicle containing the file ‘sight_1.blk’ (this is a template for the default sight). bulletType:t = "apcbc_tank" – ID of the ammunition type for which a line needs to be created (see the table of correspondence of shell types in the game localization). The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. The horizontal line is in line with the default ballistics range indicator. Creating a reticle template for a single vehicle, Creating a reticle template for multiple vehicles, Editing the .blk file of the sighting reticle. The location file has an extension .bin.. Download the skin . In War Thunder use the customisation menu to generate a template for the aircraft. drawCentralLineVert:b=yes – display vertical sight line (yes/no). The above two paramaters are basically the default crosshair. Drawing painted figures on the basis of a quadrangle. 3. Or if the reticle is suitable for several vehicles, copy the file to the “all_tanks” folder. The standard sight automatically draws a target reticule on the basis of the ballistic data of the selected shell type. textAlign:i = 1 – numerical marker offset on the line relative to notches (-1, 0 or 1); textPos:p2 = -0.012, 0.0 – correction offset relative to notches, textShift:r = 0.0 – text correction offset and downsizing of line notches, crosshairDistHorSizeMain:p2 = 0.0075, 0.0075 – size and position of notches, crosshairDistHorSizeAdditional:p2 = 0.005, 0.003 – size and position of additional notches (on vertical sight axis), circleMode:b = no // Draw circles instead of lines on the scale (like on German Tzf9 sights), move:b = yes // Move or not with the introduction of correction, radialStretch:r = 1.0; // Radial scale extension factor (If the points are too close to each other), radialAngle:r = 0.0; // The initial angular displacement of the scale in degrees, radialRadius:p2 = 0, 0; // Radius. Note! 1. do you use steam. Then copy the sight_1 file to the folder “all_tanks”. The ability to create user-made sight grid designs for ground vehicles was added in update 1.73 "Vive la France". Sorry for this ugly B-25 skin I made. drawUpward - changes the scale displaying to a mirror one. But trying to install it has been an exercise in frustration. exp_tank_destroyer — tank destroyers, ATGM carriers, t - text (the value of the parameter must be enclosed in quotation marks ""), b is a boolean value in the form of yes / no on / off true / false or 1/0, p2 - a range of data from 2 values ​​(p3 of three, p4 of four). The custom sight does not guarantee the accuracy or correct aiming if it has been created by an author without taking into account all the recommendations in this article. User-made sighting reticles. Over 1,800 highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources. crosshair_distances can be set in three ways (important as: the methods cannot be mixed): distance:p3=200, 0, 0, where the first number is the range correction value for which the notch will be drawn, and the second number indicates the symbol that will display this notch (for the value 0, only a notch without a number is drawn) and the third number is the centering of the notch and its size. These are the parameters of the standard sight. However, with the help of this block, you can create a sight that will permanently display several lines for various types of shells, and their ballistics will correspond to the in-game values. rangefinderVerticalOffset:r=15 – range finder vertical offset relative to center of screen (positive direction is up). War Thunder Live Site. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. In order to maintain full functionality for the universal sight for vehicle classes, it is not recommended limiting it to specific cannons and ammunition. It works the same with the directional correction line. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to … To display these lines, you must add the ballistics block, including the required number of bullet blocks, each of which has its own settings that are responsible for drawing and placing lines. drawCentralLineHorz:b=yes – display horizontal sight line (yes/no). Here is a guide to the War Thunder New Year calendar - let’s take a look! The ID can be found inside the block {{Specs-Card|code=ussr_pr_206}}. It is static and does not move when a range is entered. 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